CORE KEEPER GAMEPLAY SECRETS

Core Keeper Gameplay Secrets

Core Keeper Gameplay Secrets

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Another beautiful week has gone by and things have been as busy as ever with the Core Keeper community! We hope our friends in the Northern Hemisphere are all keeping warm as autumn sets in and that the shorter days just mean longer nights cozied up playing video games Also, not to be those guys but...we've just realised that it's Friday the 13th! Seasonal Events Re-Cap!

alone, one of its biggest selling points is co-op. There can be up to eight players in the online multiplayer mix, which I’d probably save for a later date. I don’t necessarily think it’s time to go all-in on Core Keeper

We’ll be focusing mostly on the single-player game to get started, but we’ll also take a quick look at the multiplayer as well.

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Right away, use the basic crafting available to you in your pack menu to make some torches, a pickaxe, and the workbench. Everything else can wait for a bit, since you’ll need a few other key items and upgrades before you go much further.

Torch - these are key to being able to see in the dark of the underground. Holding the Shift key temporarily pulls torches, from anywhere in inventory, into the currently selected hot-bar slot, for illumination and placement.

There are a ton of perks and quality of life improvements hiding in there — like increasing your mining speed, or decreasing food energy used by running — so you’ll want to get a jump on attaining them to make your Core Keeper Gameplay adventure go a little smoother.

Character creation doesn’t get too complicated, but you might hesitate over choosing your character’s Background and the perks that come along with it.

That might mean having to gather more resources just to fight your way back in and recover your property.

Minecart goes on tracks, riding it beats walking and maybe it doesn't need a complicated system of switches and sidings to get the job done. The underground world of Core Keeper stretches on for functionally forever, filled with chasms, monsters, resources beyond measure and even an underground sea. There's a huge amount of ways to play with it all and sometimes that's more than enough.

It doesn’t get too bogged down with resources or recipes, and the farming/food situation is easy to handle. You also don’t have to worry about nagging in-game days or schedules. And there are pelo NPCs to fret over yet (just a couple of merchants). The main draw is exploration — that’s the strongest aspect so far.

I may be in a cave with dirt walls lit only by torchlight, but in that cave I've got a little farm growing lovely, chunky vegetables and a cooking pot where I can combine them for yummy meals. I've built bridges over dark, bottomless chasms and slashed through chambers filled with wriggling larvae only to find the perfect serene fishing spot in a underground pond. 

Standard type character is strongly recommended over hardcore, for all players. It is also recommended that new players start in a normal mode world. Hard mode currently doubles the health and damage of all enemies and bosses, for little to pelo pay-off.

Copper Hoe tills the ground for planting seeds, to begin gardening. Hoes are also effective for lifting ground covering tiles and harvesting plants.

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